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GUIStyle.margin

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public var margin: RectOffset;
public RectOffset margin;
public margin as RectOffset

Description

The margins between elements rendered in this style and any other GUI elements.

This only has effect when using automatic layout (See Also: GUILayout).

	// Prints the left, right, top and down values of the GUIStyle margin

	private var rctOff : RectOffset;

	function OnGUI() {
		rctOff = GUI.skin.button.margin;
		Debug.Log("Left: " + rctOff.left + " Right: " + rctOff.right);
		Debug.Log("Top: " + rctOff.top + " Bottom: " + rctOff.bottom);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    private RectOffset rctOff;
    void OnGUI() {
        rctOff = GUI.skin.button.margin;
        Debug.Log("Left: " + rctOff.left + " Right: " + rctOff.right);
        Debug.Log("Top: " + rctOff.top + " Bottom: " + rctOff.bottom);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	private rctOff as RectOffset

	def OnGUI() as void:
		rctOff = GUI.skin.button.margin
		Debug.Log(((('Left: ' + rctOff.left) + ' Right: ') + rctOff.right))
		Debug.Log(((('Top: ' + rctOff.top) + ' Bottom: ') + rctOff.bottom))