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EditorGUILayout.IntSlider

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public static function IntSlider(label: GUIContent, value: int, leftValue: int, rightValue: int, params options: GUILayoutOption[]): int;
public static int IntSlider(GUIContent label, int value, int leftValue, int rightValue, params GUILayoutOption[] options);
public static def IntSlider(label as GUIContent, value as int, leftValue as int, rightValue as int, *options as GUILayoutOption[]) as int

Parameters

label Optional label in front of the slider.
value 現在値
leftValue 最小値
rightValue 最大値
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The value that has been set by the user.

Description

Make a slider the user can drag to change an integer value between a min and a max.


Create a grid of cloned Objects.

	// Simple editor script that lets you clone your object in a grid
	
	class EditorGUILayoutIntSlider extends EditorWindow {
		
		var cloneTimesX : int = 1;
		var cloneTimesY : int = 1;
		var cloneTimesZ : int = 1;
		var spacing : int = 2;
		@MenuItem("Examples/Editor GUILayout IntSlider usage")
		static function Init() {
			var window = GetWindow(EditorGUILayoutIntSlider);
			window.Show();
		}
		function OnGUI() {
			cloneTimesX = EditorGUILayout.IntSlider(cloneTimesX, 1, 10);
			cloneTimesY = EditorGUILayout.IntSlider(cloneTimesY, 1, 10);
			cloneTimesZ = EditorGUILayout.IntSlider(cloneTimesZ, 1, 10);
			
			if(GUILayout.Button("Duplicate object"))
				CloneSelected();
		}
		function CloneSelected() {
			if(!Selection.activeGameObject) {
				Debug.LogError("Select a GameObject first");
				return;
			}
			for(var i = 0; i < cloneTimesX; i++)
				for(var j = 0; j < cloneTimesY; j++)
					for(var k = 0; k < cloneTimesZ; k++)
						Instantiate(Selection.activeGameObject, 
							Vector3(i,j,k)*spacing, 
							Selection.activeGameObject.transform.rotation);
				
		}
	}
public static function IntSlider(property: SerializedProperty, leftValue: int, rightValue: int, label: GUIContent, params options: GUILayoutOption[]): void;
public static void IntSlider(SerializedProperty property, int leftValue, int rightValue, GUIContent label, params GUILayoutOption[] options);
public static def IntSlider(property as SerializedProperty, leftValue as int, rightValue as int, label as GUIContent, *options as GUILayoutOption[]) as void

Parameters

label Optional label in front of the slider.
property The value the slider shows. This determines the position of the draggable thumb.
leftValue 最小値
rightValue 最大値
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make a slider the user can drag to change an integer value between a min and a max.