お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Closeコントロールの高さの最小値を設定するオプション
ウィンドウの最小の高さ
// Draws a window you can resize between 80px and 200px height // Just click the box inside the window and move your mouse private var windowRect : Rect = Rect (10, 10, 100, 100); private var scaling : boolean = false; function OnGUI () { windowRect = GUILayout.Window (0, windowRect, ScalingWindow, "resizeable", GUILayout.MinHeight(80), GUILayout.MaxHeight(200)); } function ScalingWindow (windowID : int) { GUILayout.Box("", GUILayout.Width(20), GUILayout.Height(20)); if (Event.current.type == EventType.MouseUp) { scaling = false; } else if (Event.current.type == EventType.MouseDown && GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition)) { scaling = true; } if (scaling) { windowRect = Rect (windowRect.x, windowRect.y, windowRect.width + Event.current.delta.x, windowRect.height + Event.current.delta.y); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { private Rect windowRect = new Rect(10, 10, 100, 100); private bool scaling = false; void OnGUI() { windowRect = GUILayout.Window(0, windowRect, ScalingWindow, "resizeable", GUILayout.MinHeight(80), GUILayout.MaxHeight(200)); } void ScalingWindow(int windowID) { GUILayout.Box("", GUILayout.Width(20), GUILayout.Height(20)); if (Event.current.type == EventType.MouseUp) scaling = false; else if (Event.current.type == EventType.MouseDown && GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition)) scaling = true; if (scaling) windowRect = new Rect(windowRect.x, windowRect.y, windowRect.width + Event.current.delta.x, windowRect.height + Event.current.delta.y); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): private windowRect as Rect = Rect(10, 10, 100, 100) private scaling as bool = false def OnGUI() as void: windowRect = GUILayout.Window(0, windowRect, ScalingWindow, 'resizeable', GUILayout.MinHeight(80), GUILayout.MaxHeight(200)) def ScalingWindow(windowID as int) as void: GUILayout.Box('', GUILayout.Width(20), GUILayout.Height(20)) if Event.current.type == EventType.MouseUp: scaling = false elif (Event.current.type == EventType.MouseDown) and GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition): scaling = true if scaling: windowRect = Rect(windowRect.x, windowRect.y, (windowRect.width + Event.current.delta.x), (windowRect.height + Event.current.delta.y))