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EditorGUILayout.IntPopup

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public static function IntPopup(label: GUIContent, selectedValue: int, displayedOptions: GUIContent[], optionValues: int[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static int IntPopup(GUIContent label, int selectedValue, GUIContent[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options);
public static def IntPopup(label as GUIContent, selectedValue as int, displayedOptions as GUIContent[], optionValues as int[], style as GUIStyle, *options as GUILayoutOption[]) as int

Parameters

label Optional label in front of the field.
selectedValue The value of the option the field shows.
displayedOptions An array with the displayed options the user can choose from.
optionValues An array with the values for each option.
style Optional GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The value of the option that has been selected by the user.

Description

Make an integer popup selection field.

Takes the currently selected integer as a parameter and returns the integer selected by the user.
Rescales the current selected GameObject.

	// Simple Editor Script that lets you rescale the current selected GameObject.
	
	class EditorGUILayoutIntPopup extends EditorWindow {
		var selectedSize : int = 1;
		var names : String[] = ["Normal", "Double", "Quadruple"];
		var sizes : int[] = [1,2,4];
		
		@MenuItem("Examples/Editor GUILayout Int Popup usage")
		static function Init() {
			var window = GetWindow(EditorGUILayoutIntPopup);
			window.Show();
		}
		function OnGUI() {
			selectedSize = EditorGUILayout.IntPopup("Resize Scale: ", selectedSize, names, sizes);
			if(GUILayout.Button("Scale"))
				ReScale();
		}
		function ReScale() {
			if(Selection.activeTransform)
				Selection.activeTransform.localScale =
					Vector3(selectedSize, selectedSize, selectedSize);
			else	Debug.LogError("No Object selected, please select an object to scale.");
		}
	}
public static function IntPopup(property: SerializedProperty, displayedOptions: GUIContent[], optionValues: int[], label: GUIContent, params options: GUILayoutOption[]): void;
public static void IntPopup(SerializedProperty property, GUIContent[] displayedOptions, int[] optionValues, GUIContent label, params GUILayoutOption[] options);
public static def IntPopup(property as SerializedProperty, displayedOptions as GUIContent[], optionValues as int[], label as GUIContent, *options as GUILayoutOption[]) as void

Parameters

property The value of the option the field shows.
displayedOptions An array with the displayed options the user can choose from.
optionValues An array with the values for each option.
label Optional label in front of the field.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make an integer popup selection field.