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EditorGUI.Slider

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public static function Slider(position: Rect, label: GUIContent, value: float, leftValue: float, rightValue: float): float;
public static float Slider(Rect position, GUIContent label, float value, float leftValue, float rightValue);
public static def Slider(position as Rect, label as GUIContent, value as float, leftValue as float, rightValue as float) as float

Parameters

position 表示位置
label Optional label in front of the slider.
value 現在値
leftValue 最小値
rightValue 最大値

Returns

float The value that has been set by the user.

Description

Make a slider the user can drag to change a value between a min and a max.


Slider in an Editor Window.

	// Editor script that lets you scale the selected GameObject between 1 and 100
	
	class EditorGUISlider extends EditorWindow {
	
		var scale : float = 1.0;
	
		@MenuItem("Examples/EditorGUI Slider usage")
		static function Init() {
			var window = GetWindow(EditorGUISlider);
			window.position = Rect(0,0,150,30);
			window.Show();
		}
		
		function OnGUI() {
			scale = EditorGUI.Slider(Rect(5,5,150,20),scale,1, 100);
		}
		function OnInspectorUpdate() {
			if(Selection.activeTransform)
				Selection.activeTransform.localScale = Vector3(scale, scale, scale);
		}
	}
public static function Slider(position: Rect, property: SerializedProperty, leftValue: float, rightValue: float, label: GUIContent): void;
public static void Slider(Rect position, SerializedProperty property, float leftValue, float rightValue, GUIContent label);
public static def Slider(position as Rect, property as SerializedProperty, leftValue as float, rightValue as float, label as GUIContent) as void

Parameters

position 表示位置
label Optional label in front of the slider.
property The value the slider shows. This determines the position of the draggable thumb.
leftValue 最小値
rightValue 最大値

Description

Make a slider the user can drag to change a value between a min and a max.