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EditorGUI.IntSlider

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public static function IntSlider(position: Rect, label: GUIContent, value: int, leftValue: int, rightValue: int): int;
public static int IntSlider(Rect position, GUIContent label, int value, int leftValue, int rightValue);
public static def IntSlider(position as Rect, label as GUIContent, value as int, leftValue as int, rightValue as int) as int

Parameters

position 表示位置
label Optional label in front of the slider.
value 現在値
leftValue 最小値
rightValue 最大値

Returns

int The value that has been set by the user.

Description

Make a slider the user can drag to change an integer value between a min and a max.


Int Slider in an Editor Window.

	// Simple editor script that lets you clone your object in a grid
	
	class EditorGUIIntSlider extends EditorWindow {
		var cloneTimesX : int = 1;
		var cloneTimesY : int = 1;
		var cloneTimesZ : int = 1;
		var spacing : int = 2;
		
		@MenuItem("Examples/Editor GUI int slider usage")
		static function Init() {
			var window = GetWindow(EditorGUIIntSlider);
			window.position = Rect(0,0,150, 95);
			window.Show();
		}
		
		function OnGUI() {
			cloneTimesX = EditorGUI.IntSlider(Rect(0,0,position.width, 20), cloneTimesX, 1, 10);
			cloneTimesY = EditorGUI.IntSlider(Rect(0,25,position.width, 20), cloneTimesY, 1, 10);
			cloneTimesZ = EditorGUI.IntSlider(Rect(0,50,position.width, 20), cloneTimesZ, 1, 10);
	
			if(GUI.Button(Rect(0,75,position.width,15),"Make Grid!"))
				CloneSelected();
		}
		function CloneSelected() {
			if(!Selection.activeGameObject) {
				Debug.LogError("Select a GameObject first");
				return;
			}
			for(var i = 0; i < cloneTimesX; i++)
				for(var j = 0; j < cloneTimesY; j++)
					for(var k = 0; k < cloneTimesZ; k++)
						Instantiate(Selection.activeGameObject, 
							Vector3(i,j,k)*spacing, 
							Selection.activeGameObject.transform.rotation);
		}
	
	}
public static function IntSlider(position: Rect, property: SerializedProperty, leftValue: int, rightValue: int, label: GUIContent): void;
public static void IntSlider(Rect position, SerializedProperty property, int leftValue, int rightValue, GUIContent label);
public static def IntSlider(position as Rect, property as SerializedProperty, leftValue as int, rightValue as int, label as GUIContent) as void

Parameters

position 表示位置
label Optional label in front of the slider.
property The value the slider shows. This determines the position of the draggable thumb.
leftValue 最小値
rightValue 最大値

Description

Make a slider the user can drag to change a value between a min and a max.