言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

EditorGUI.LabelField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function LabelField(position: Rect, label: GUIContent, label2: GUIContent, style: GUIStyle = EditorStyles.label): void;
public static void LabelField(Rect position, GUIContent label, GUIContent label2, GUIStyle style = EditorStyles.label);
public static def LabelField(position as Rect, label as GUIContent, label2 as GUIContent, style as GUIStyle = EditorStyles.label) as void

Parameters

position Rectangle on the screen to use for the label field.
label Label in front of the label field.
label2 The label to show to the right.
style Style information (color, etc) for displaying the label.

Description

Make a label field. (Useful for showing read-only info.)


Shows a label in an editor window with the seconds since the editor started.

	// Shows a label in the editor with the seconds since the editor started
	
	class EditorGUILabelField extends EditorWindow {	
		@MenuItem("Examples/EditorGUI Label Usage")
		static function Init() {
			var window = GetWindow(EditorGUILabelField);
			window.Show();
		}
		function OnGUI() {
			EditorGUI.LabelField(Rect(3,3,position.width, 20),
				"Time since start: ", 
				EditorApplication.timeSinceStartup.ToString());
			this.Repaint();
		}
	}