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Input.GetKeyUp

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public static function GetKeyUp(name: string): bool;
public static bool GetKeyUp(string name);
public static def GetKeyUp(name as string) as bool

Description

/name/ によって識別されるキーを離したフレームの間だけtrueを返します

You need to call this function from the Update function, since the state gets reset each frame. ユーザーがキーを押し、再度離すまでtrueを返しません。 キーの識別リストは Input Manager を参照してください。 ユーザーが自由にキー設定を変更できるようにするためにInput.GetAxisとInput.GetButtonを 使用することをお勧めします。

	function Update () {
		if (Input.GetKeyUp ("space"))
			print ("space key was released");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        if (Input.GetKeyUp("space"))
            print("space key was released");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		if Input.GetKeyUp('space'):
			print('space key was released')

public static function GetKeyUp(key: KeyCode): bool;
public static bool GetKeyUp(KeyCode key);
public static def GetKeyUp(key as KeyCode) as bool

Description

KeyCode列挙体パラメータによる key によって識別されるキーを離したフレームの間だけ、trueを返します。

	function Update () {
		if (Input.GetKeyUp (KeyCode.Space))
			print ("space key was released");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        if (Input.GetKeyUp(KeyCode.Space))
            print("space key was released");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		if Input.GetKeyUp(KeyCode.Space):
			print('space key was released')