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GUIUtility.ScreenToGUIPoint

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public static function ScreenToGUIPoint(screenPoint: Vector2): Vector2;
public static Vector2 ScreenToGUIPoint(Vector2 screenPoint);
public static def ScreenToGUIPoint(screenPoint as Vector2) as Vector2

Description

スクリーン座標から、GUI座標に変換します

Used for reconverting values calculated from GUIToScreenPoint Note: In Unity the screen space y coordinate varies from zero at the top edge of the window to a maximum at the bottom edge of the window. This is different from what you might expect. See Also: GUIUtility.GUIToScreenPoint.

	// Check the difference between the mouse position (Screen) and
	// the converted GUI positions because of the group.

	function OnGUI () {
		var screenPos : Vector2 = Event.current.mousePosition;
		GUI.BeginGroup (Rect (10,10,100,100));
		var convertedGUIPos : Vector2 = GUIUtility.ScreenToGUIPoint(screenPos);
		GUI.EndGroup ();
		Debug.Log("Screen: " + screenPos + " GUI: " + convertedGUIPos);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnGUI() {
        Vector2 screenPos = Event.current.mousePosition;
        GUI.BeginGroup(new Rect(10, 10, 100, 100));
        Vector2 convertedGUIPos = GUIUtility.ScreenToGUIPoint(screenPos);
        GUI.EndGroup();
        Debug.Log("Screen: " + screenPos + " GUI: " + convertedGUIPos);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnGUI() as void:
		screenPos as Vector2 = Event.current.mousePosition
		GUI.BeginGroup(Rect(10, 10, 100, 100))
		convertedGUIPos as Vector2 = GUIUtility.ScreenToGUIPoint(screenPos)
		GUI.EndGroup()
		Debug.Log(((('Screen: ' + screenPos) + ' GUI: ') + convertedGUIPos))