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GUIUtility.GUIToScreenPoint

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public static function GUIToScreenPoint(guiPoint: Vector2): Vector2;
public static Vector2 GUIToScreenPoint(Vector2 guiPoint);
public static def GUIToScreenPoint(guiPoint as Vector2) as Vector2

Description

GUI座標から、スクリーン座標に変換します

Note: In Unity the screen space y coordinate varies from zero at the top edge of the window to a maximum at the bottom edge of the window. This is different from what you might expect. See Also: GUIUtility.ScreenToGUIPoint.

	// Converts a GUICoordinate (afected by a group) to a Screen coordinate.
	
	function OnGUI () {
		var gPos : Vector2 = Vector2(10,10);
		GUI.BeginGroup (Rect (10,10,100,100));
		var convertedGUIPos : Vector2 = GUIUtility.GUIToScreenPoint(gPos);
		GUI.EndGroup ();
		Debug.Log("GUI: " + gPos + " Screen: " + convertedGUIPos);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnGUI() {
        Vector2 gPos = new Vector2(10, 10);
        GUI.BeginGroup(new Rect(10, 10, 100, 100));
        Vector2 convertedGUIPos = GUIUtility.GUIToScreenPoint(gPos);
        GUI.EndGroup();
        Debug.Log("GUI: " + gPos + " Screen: " + convertedGUIPos);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnGUI() as void:
		gPos as Vector2 = Vector2(10, 10)
		GUI.BeginGroup(Rect(10, 10, 100, 100))
		convertedGUIPos as Vector2 = GUIUtility.GUIToScreenPoint(gPos)
		GUI.EndGroup()
		Debug.Log(((('GUI: ' + gPos) + ' Screen: ') + convertedGUIPos))