GUIオブジェクトを拡張させるヘルパー関数
Modifies GUI.matrix to rotate all GUI elements angle
degrees around pivotPoint
.
See Also: GUI.matrix, RotateAroundPivot.
// Scale a button by 1.5 times each time is pressed. private var scale : Vector2 = Vector2(1,1); private var pivotPoint : Vector2; function OnGUI () { pivotPoint = Vector2(Screen.width/2,Screen.height/2); GUIUtility.ScaleAroundPivot (scale, pivotPoint); if(GUI.Button(Rect(Screen.width/2-25, Screen.height/2-25, 50, 50),"Big!")){ scale += Vector2(0.5,0.5); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { private Vector2 scale = new Vector2(1, 1); private Vector2 pivotPoint; void OnGUI() { pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); GUIUtility.ScaleAroundPivot(scale, pivotPoint); if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Big!")) scale += new Vector2(0.5F, 0.5F); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): private scale as Vector2 = Vector2(1, 1) private pivotPoint as Vector2 def OnGUI() as void: pivotPoint = Vector2((Screen.width / 2), (Screen.height / 2)) GUIUtility.ScaleAroundPivot(scale, pivotPoint) if GUI.Button(Rect(((Screen.width / 2) - 25), ((Screen.height / 2) - 25), 50, 50), 'Big!'): scale += Vector2(0.5F, 0.5F)