お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseGUIオブジェクトを拡張させるヘルパー関数
Modifies GUI.matrix to rotate all GUI elements angle
degrees around pivotPoint
.
See Also: GUI.matrix, RotateAroundPivot.
// Scale a button by 1.5 times each time is pressed. private var scale : Vector2 = Vector2(1,1); private var pivotPoint : Vector2; function OnGUI () { pivotPoint = Vector2(Screen.width/2,Screen.height/2); GUIUtility.ScaleAroundPivot (scale, pivotPoint); if(GUI.Button(Rect(Screen.width/2-25, Screen.height/2-25, 50, 50),"Big!")){ scale += Vector2(0.5,0.5); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { private Vector2 scale = new Vector2(1, 1); private Vector2 pivotPoint; void OnGUI() { pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); GUIUtility.ScaleAroundPivot(scale, pivotPoint); if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Big!")) scale += new Vector2(0.5F, 0.5F); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): private scale as Vector2 = Vector2(1, 1) private pivotPoint as Vector2 def OnGUI() as void: pivotPoint = Vector2((Screen.width / 2), (Screen.height / 2)) GUIUtility.ScaleAroundPivot(scale, pivotPoint) if GUI.Button(Rect(((Screen.width / 2) - 25), ((Screen.height / 2) - 25), 50, 50), 'Big!'): scale += Vector2(0.5F, 0.5F)