GUIオブジェクトを回転させるヘルパー関数
Modifies GUI.matrix to rotate all GUI elements angle
degrees around pivotPoint
.
See Also: GUI.matrix, ScaleAroundPivot.
// Rotate a button 10 degrees clockwise when presed. private var rotAngle : float = 0; private var pivotPoint : Vector2; function OnGUI () { pivotPoint = Vector2(Screen.width/2,Screen.height/2); GUIUtility.RotateAroundPivot (rotAngle, pivotPoint); if(GUI.Button(Rect(Screen.width/2-25, Screen.height/2-25, 50, 50),"Rotate")) rotAngle += 10; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { private float rotAngle = 0; private Vector2 pivotPoint; void OnGUI() { pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); GUIUtility.RotateAroundPivot(rotAngle, pivotPoint); if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Rotate")) rotAngle += 10; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): private rotAngle as float = 0 private pivotPoint as Vector2 def OnGUI() as void: pivotPoint = Vector2((Screen.width / 2), (Screen.height / 2)) GUIUtility.RotateAroundPivot(rotAngle, pivotPoint) if GUI.Button(Rect(((Screen.width / 2) - 25), ((Screen.height / 2) - 25), 50, 50), 'Rotate'): rotAngle += 10