言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

GUISkin.scrollView

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var scrollView: GUIStyle;
public GUIStyle scrollView;
public scrollView as GUIStyle

Description

Style used by default for the background of ScrollView controls (see GUI.BeginScrollView).

	// Modifies only the background of the ScrollView controls
	// of the current GUISkin.

	var scrollPosition : Vector2 = Vector2.zero;
	var style : GUIStyle;

	function OnGUI () {

		GUI.skin.scrollView = style;
		// rect and put it in a small rect on the screen.
		scrollPosition = GUI.BeginScrollView (Rect (10,300,100,100),
		scrollPosition, Rect (0, 0, 220, 200));
		    
		// Make four buttons - one in each corner. The coordinate system is defined
		// by the last parameter to BeginScrollView.
		GUI.Button (Rect (0,0,100,20), "Top-left");
		GUI.Button (Rect (120,0,100,20), "Top-right");
		GUI.Button (Rect (0,180,100,20), "Bottom-left");
		GUI.Button (Rect (120,180,100,20), "Bottom-right");
		    
		// End the scroll view that we began above.
		GUI.EndScrollView ();
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Vector2 scrollPosition = Vector2.zero;
    public GUIStyle style;
    void OnGUI() {
        GUI.skin.scrollView = style;
        scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200));
        GUI.Button(new Rect(0, 0, 100, 20), "Top-left");
        GUI.Button(new Rect(120, 0, 100, 20), "Top-right");
        GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left");
        GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right");
        GUI.EndScrollView();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public scrollPosition as Vector2 = Vector2.zero

	public style as GUIStyle

	def OnGUI() as void:
		GUI.skin.scrollView = style
		scrollPosition = GUI.BeginScrollView(Rect(10, 300, 100, 100), scrollPosition, Rect(0, 0, 220, 200))
		GUI.Button(Rect(0, 0, 100, 20), 'Top-left')
		GUI.Button(Rect(120, 0, 100, 20), 'Top-right')
		GUI.Button(Rect(0, 180, 100, 20), 'Bottom-left')
		GUI.Button(Rect(120, 180, 100, 20), 'Bottom-right')
		GUI.EndScrollView()