言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

GUI.EndScrollView

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function EndScrollView(handleScrollWheel: bool): void;
public static void EndScrollView(bool handleScrollWheel);
public static def EndScrollView(handleScrollWheel as bool) as void

Description

BeginScrollViewで開始されたスクロールビューを終了します

	// The position on of the scrolling viewport
	var scrollPosition : Vector2 = Vector2.zero;

	function OnGUI () {
		// An absolute-positioned example: We make a scrollview that has a really large client
		// rect and put it in a small rect on the screen.
		scrollPosition = GUI.BeginScrollView (Rect (10,300,100,100),
			scrollPosition, Rect (0, 0, 220, 200));
		
		// Make four buttons - one in each corner. The coordinate system is defined
		// by the last parameter to BeginScrollView.
		GUI.Button (Rect (0,0,100,20), "Top-left");
		GUI.Button (Rect (120,0,100,20), "Top-right");
		GUI.Button (Rect (0,180,100,20), "Bottom-left");
		GUI.Button (Rect (120,180,100,20), "Bottom-right");
		
		// End the scroll view that we began above.
		GUI.EndScrollView ();
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Vector2 scrollPosition = Vector2.zero;
    void OnGUI() {
        scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200));
        GUI.Button(new Rect(0, 0, 100, 20), "Top-left");
        GUI.Button(new Rect(120, 0, 100, 20), "Top-right");
        GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left");
        GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right");
        GUI.EndScrollView();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public scrollPosition as Vector2 = Vector2.zero

	def OnGUI() as void:
		scrollPosition = GUI.BeginScrollView(Rect(10, 300, 100, 100), scrollPosition, Rect(0, 0, 220, 200))
		GUI.Button(Rect(0, 0, 100, 20), 'Top-left')
		GUI.Button(Rect(120, 0, 100, 20), 'Top-right')
		GUI.Button(Rect(0, 180, 100, 20), 'Bottom-left')
		GUI.Button(Rect(120, 180, 100, 20), 'Bottom-right')
		GUI.EndScrollView()