﻿ Unity - スクリプティング API: Vector2.Max

• C#
• JS
• Boo

## スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

# Vector2.Max

Suggest a change

## Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

## Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Max(lhs: Vector2, rhs: Vector2): Vector2;
public static Vector2 Max(Vector2 lhs, Vector2 rhs);
public static def Max(lhs as Vector2, rhs as Vector2) as Vector2

## Description

２つのベクトルで各成分の一番大きな値を使用してベクトルを作成します

```	var a : Vector2 = Vector2 (1, 3);
var b : Vector2 = Vector2 (4, 2);
print (Vector2.Max(a,b)); // prints (4.0,3.0)
```
```using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
public Vector2 a = new Vector2(1, 3);
public Vector2 b = new Vector2(4, 2);
void Example() {
print(Vector2.Max(a, b));
}
}
```
```import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

public a as Vector2 = Vector2(1, 3)

public b as Vector2 = Vector2(4, 2)

def Example() as void:
print(Vector2.Max(a, b))

```