2つのベクトルで各成分の一番小さな値を使用してベクトルを作成します
See Also: Max 関数
var a : Vector2 = Vector2 (1, 3); var b : Vector2 = Vector2 (4, 2); print (Vector2.Min(a,b)); // prints (1.0,2.0)
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Vector2 a = new Vector2(1, 3); public Vector2 b = new Vector2(4, 2); void Example() { print(Vector2.Min(a, b)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public a as Vector2 = Vector2(1, 3) public b as Vector2 = Vector2(4, 2) def Example() as void: print(Vector2.Min(a, b))