正射影時の大きさを設定する
This is half of the vertical size of the projection volume. Horizontal projection size varies depending on aspectRatio. Orthographic size is ignored when projection is not orthographic (see orthographic). See Also: projector component.
function Start() { var proj : Projector = GetComponent(Projector); proj.orthographic = true; proj.orthographicSize = 2.0; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.orthographic = true; proj.orthographicSize = 2.0F; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: proj as Projector = GetComponent[of Projector]() proj.orthographic = true proj.orthographicSize = 2.0F