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When orthographic is true, projection is defined by orthographicSize.
When orthographic is false, projection is defined by fieldOfView.
See Also: projector component.
function Start() { var proj : Projector = GetComponent (Projector); proj.orthographic = true; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.orthographic = true; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: proj as Projector = GetComponent[of Projector]() proj.orthographic = true