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Material.SetVector

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public function SetVector(nameID: int, vector: Vector4): void;
public void SetVector(int nameID, Vector4 vector);
public def SetVector(nameID as int, vector as Vector4) as void

Description

Vector値を設定します

ベクトルの 4 成分および色は Unity シェーダと同様です。 SetVectorSetColor と同じですが 入力のデータ型は異なります(ベクトルでの xyzw が色では rgba に相当)。 See Also: SetColor, GetVector, Shader.PropertyToID.

	renderer.material.SetVector("_Color", Vector4(0,0,1,1));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        renderer.material.SetVector("_Color", new Vector4(0, 0, 1, 1));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		renderer.material.SetVector('_Color', Vector4(0, 0, 1, 1))