接続を解除するために必要な力
他のオブジェクトの衝突から来る力は、rigidbody.AddTorqueまたは他のジョイントから適用されます。 See Also: Joint.OnJointBreak.
// Makes the joint break when a force larger than 10 is applied hingeJoint.breakForce = 10; // Makes the joint unbreakable hingeJoint.breakForce = Mathf.Infinity;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { hingeJoint.breakForce = 10; hingeJoint.breakForce = Mathf.Infinity; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: hingeJoint.breakForce = 10 hingeJoint.breakForce = Mathf.Infinity