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// Casts a ray from (0,0,0) towards (0,0,1) to the infinity and prints a message // if any object has touched the ray. // To test it, just place any object and intersect it with the white drawn line function Update () { // shows the line that follows the ray. Debug.DrawLine(Vector3.zero, Vector3.forward * 100); if (Physics.Raycast (Vector3.zero, Vector3.forward, Mathf.Infinity)) { print ("There is something in front of the object!"); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { Debug.DrawLine(Vector3.zero, Vector3.forward * 100); if (Physics.Raycast(Vector3.zero, Vector3.forward, Mathf.Infinity)) print("There is something in front of the object!"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: Debug.DrawLine(Vector3.zero, (Vector3.forward * 100)) if Physics.Raycast(Vector3.zero, Vector3.forward, Mathf.Infinity): print('There is something in front of the object!')