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Input.GetMouseButtonUp

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public static function GetMouseButtonUp(button: int): bool;
public static bool GetMouseButtonUp(int button);
public static def GetMouseButtonUp(button as int) as bool

Description

マウスボタンを離したフレームの間だけtrueを返します

You need to call this function from the Update function, since the state gets reset each frame. ユーザーがマウスボタンを押し、再度離すまでtrueを返しません。 ボタンの値は左ボタンは0、右ボタンは1、中ボタンは2になります

	// Detects clicks from the mouse and prints a message
	// depending on the click detected.

	function Update() {
		if(Input.GetMouseButtonUp(0))
			Debug.Log("Pressed left click.");
		if(Input.GetMouseButtonUp(1))
			Debug.Log("Pressed right click.");
		if(Input.GetMouseButtonUp(2))
			Debug.Log("Pressed middle click.");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        if (Input.GetMouseButtonUp(0))
            Debug.Log("Pressed left click.");
        
        if (Input.GetMouseButtonUp(1))
            Debug.Log("Pressed right click.");
        
        if (Input.GetMouseButtonUp(2))
            Debug.Log("Pressed middle click.");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		if Input.GetMouseButtonUp(0):
			Debug.Log('Pressed left click.')
		if Input.GetMouseButtonUp(1):
			Debug.Log('Pressed right click.')
		if Input.GetMouseButtonUp(2):
			Debug.Log('Pressed middle click.')