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GUI.DragWindow

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public static function DragWindow(position: Rect): void;
public static void DragWindow(Rect position);
public static def DragWindow(position as Rect) as void

Parameters

position ドラッグできるウィンドウの一部分。これは実際のウィンドウにクリップされます

Description

ウィンドウをドラッグ可能にします

この関数をウィンドウのコード内に挿入することでドラッグが可能になります。

	var windowRect : Rect = Rect (20, 20, 120, 50);

	function OnGUI () {
		// Register the window.
		windowRect = GUI.Window (0, windowRect, DoMyWindow, "My Window");
	}

	// Make the contents of the window
	function DoMyWindow (windowID : int) {
		// Make a very long rect that is 20 pixels tall. 
		// This will make the window be resizable by the top
		// title bar - no matter how wide it gets.
		GUI.DragWindow (Rect (0,0, 10000, 20));
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Rect windowRect = new Rect(20, 20, 120, 50);
    void OnGUI() {
        windowRect = GUI.Window(0, windowRect, DoMyWindow, "My Window");
    }
    void DoMyWindow(int windowID) {
        GUI.DragWindow(new Rect(0, 0, 10000, 20));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public windowRect as Rect = Rect(20, 20, 120, 50)

	def OnGUI() as void:
		windowRect = GUI.Window(0, windowRect, DoMyWindow, 'My Window')

	def DoMyWindow(windowID as int) as void:
		GUI.DragWindow(Rect(0, 0, 10000, 20))

public static function DragWindow(): void;
public static void DragWindow();
public static def DragWindow() as void

Description

ウィンドウ全体をドラッグ可能にしたい場合は、パラメータなしの関数でウィンドウのコードの最後に記述することで可能になります。

これは他のコントロールを優先し、マウスフォーカスの時に何もコントロールが発生していなかったときにドラッグを可能にするためのものです。 See Also: DragWindow, BringWindowToFront, BringWindowToBack.

	var windowRect : Rect = Rect (20, 20, 120, 50);

	function OnGUI () {
		windowRect = GUI.Window (0, windowRect, DoMyWindow, "My Window");
	}

	// Make the contents of the window
	function DoMyWindow (windowID : int) {
		GUI.Button (Rect (10,20,100,20), "Can't drag me");
		// Insert a huge dragging area at the end.
		// This gets clipped to the window (like all other controls) so you can never
		//  drag the window from outside it.
		GUI.DragWindow ();
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Rect windowRect = new Rect(20, 20, 120, 50);
    void OnGUI() {
        windowRect = GUI.Window(0, windowRect, DoMyWindow, "My Window");
    }
    void DoMyWindow(int windowID) {
        GUI.Button(new Rect(10, 20, 100, 20), "Can't drag me");
        GUI.DragWindow();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public windowRect as Rect = Rect(20, 20, 120, 50)

	def OnGUI() as void:
		windowRect = GUI.Window(0, windowRect, DoMyWindow, 'My Window')

	def DoMyWindow(windowID as int) as void:
		GUI.Button(Rect(10, 20, 100, 20), 'Can\'t drag me')
		GUI.DragWindow()