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EditorPrefs.DeleteKey

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public static function DeleteKey(key: string): void;
public static void DeleteKey(string key);
public static def DeleteKey(key as string) as void

Description

設定情報から key と対応する値を削除します


キーが存在しなかったらメッセージを表示し、存在したらキーを削除します

	// Removes a user entered editor preference, if it doesnt exists it prints a message.

	class RemoveSpecificEditorPrefs extends EditorWindow {

		var editorPref : String = "";

		@MenuItem("Examples/Remove specific editor key pref.")
		static function Init() {
			var window = GetWindow(RemoveSpecificEditorPrefs);
			window.Show();
		}

		function OnGUI() {
			editorPref = EditorGUILayout.TextField("Editor key name:",editorPref);
			if(GUILayout.Button("Delete"))
				if(EditorPrefs.HasKey(editorPref)) {
					if(EditorUtility.DisplayDialog("Removing " + editorPref + "?",
						"Are you sure you want to
						delete the editor key " +
						editorPref + "?, This action cant be undone",
						"Yes",
						"No"))
							EditorPrefs.DeleteKey(editorPref);
				} else {
					EditorUtility.DisplayDialog("Couldnt find " + editorPref,
						"Seems that " + editorPref +
						" doesnt exists or it has been deleted already,
						check that you have typed correctly the name of the key.",
						"Ok");
				}
		}
	}