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EditorApplication.Exit

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public static function Exit(returnValue: int): void;
public static void Exit(int returnValue);
public static def Exit(returnValue as int) as void

Description

UnityEditorを終了させます

この関数を呼び出すと、すぐ終了してしまうので事前にデータを保存しておく必要があります。 この関数は特にコマンドラインでの操作において便利な機能です。 See Also: Commandline Arguments.

	// Simple script that lets you create a new
	// scene, create a cube and an empty game object in the scene
	// Save the scene and close the editor
	
	import UnityEditor;
	
	@MenuItem ("Example/Chain Actions and close")
	static function Chain() {
		EditorApplication.NewScene();
		
		EditorApplication.ExecuteMenuItem("GameObject/Create Other/Cube");
		EditorApplication.ExecuteMenuItem("GameObject/Create Empty");
	
		EditorApplication.SaveScene("Assets/MyNewScene.unity");
		EditorApplication.Exit(0);
	}