パスを指定してMenuItemを実行します
この機能はEditorスクリプトで動作します。
// Simple script that lets you create a new // scene, create a cube and an empty game object in the scene // Save the scene and close the editor import UnityEditor; @MenuItem ("Example/Chain Actions and close") static function Chain() { EditorApplication.NewScene(); EditorApplication.ExecuteMenuItem("GameObject/Create Other/Cube"); EditorApplication.ExecuteMenuItem("GameObject/Create Empty"); EditorApplication.SaveScene("Assets/MyNewScene.unity"); EditorApplication.Exit(0); }