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Application.CancelQuit

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public static function CancelQuit(): void;
public static void CancelQuit();
public static def CancelQuit() as void

Description

アプリケーションの終了を取り消します。これはゲーム終了時にスプラッシュスクリーンを表示するのに便利です。

この関数はプレイヤーでのみ動作するのでWebPlayerやEditor上では動作しません。 重要: この関数はiOS上では効果はありません。アプリケーションはiOS下では終了のキャンセルを行うことは出来ません。

	// Delays quitting for 2 seconds and
	// loads the finalsplash level during that time.

	var showSplashTimeout : float = 2.0;
	private var allowQuitting : boolean = false;

	function Awake () {
		// This game object needs to survive multiple levels
		DontDestroyOnLoad (this);
	}

	function OnApplicationQuit () {
		// If we haven't already load up the final splash screen level
		if (Application.loadedLevelName.ToLower() != "finalsplash")
			StartCoroutine("DelayedQuit");

		// Don't allow the user to exit until we got permission in
		if (!allowQuitting)
			Application.CancelQuit();
	}

	function DelayedQuit () {
		Application.LoadLevel("finalsplash");

		// Wait for showSplashTimeout
		yield WaitForSeconds(showSplashTimeout);

		// then quit for real
		allowQuitting = true;
		Application.Quit();
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float showSplashTimeout = 2.0F;
    private bool allowQuitting = false;
    void Awake() {
        DontDestroyOnLoad();
    }
    void OnApplicationQuit() {
        if (Application.loadedLevelName.ToLower() != "finalsplash")
            StartCoroutine("DelayedQuit");
        
        if (!allowQuitting)
            Application.CancelQuit();
        
    }
    IEnumerator DelayedQuit() {
        Application.LoadLevel("finalsplash");
        yield return new WaitForSeconds(showSplashTimeout);
        allowQuitting = true;
        Application.Quit();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public showSplashTimeout as float = 2.0F

	private allowQuitting as bool = false

	def Awake() as void:
		DontDestroyOnLoad(self)

	def OnApplicationQuit() as void:
		if Application.loadedLevelName.ToLower() != 'finalsplash':
			StartCoroutine('DelayedQuit')
		if not allowQuitting:
			Application.CancelQuit()

	def DelayedQuit() as IEnumerator:
		Application.LoadLevel('finalsplash')
		yield WaitForSeconds(showSplashTimeout)
		allowQuitting = true
		Application.Quit()