Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis; applied in that order.
For more information, see Rotation and Orientation in Unity.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // A rotation 30 degrees around the y-axis Quaternion rotation = Quaternion.Euler(0, 30, 0); } }
Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // A rotation 30 degrees around the y-axis Vector3 rotationVector = new Vector3(0, 30, 0); Quaternion rotation = Quaternion.Euler(rotationVector); } }