Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ConnectionTarget

enumeration

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Description

The type of the connected target.

Used in IConnectionState. For example, this is used to signify whether the Editor is connected to a Player, or to an Editor. When the Editor is connected to another Editor or itself, it also picks up the PlayMode Player. If the Editor is not connected to a Player, it always falls back onto a connection to itself. Therefore, ConnectionTarget.None is only applicable in a Player.

Properties

NoneNo target is connected, this is only possible in a Player.
PlayerThe connected target is a Player.
EditorThe connected target is an Editor.