An attribute used to decorate function that defines how a slave process can interact with a main instance of Unity.
eventType | The event that the process triggered. |
level | The process level (either master or slave) that the handler is registered on. |
name | The name of the RoleProvider. For example, StandaloneProfiler. |
RoleProviderAttribute | Constructor for a RoleProviderAttribute. Allows you to register a handler that is triggered when a specific ProcessEvent is triggered in a UnityEditor process of a specific ProcessLevel. |