Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AsyncGPUReadback

class in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Allows the asynchronous read back of GPU resources.

This class is used to copy resource data from the GPU to the CPU without any stall (GPU or CPU), but adds a few frames of latency. Additional resources: AsyncGPUReadbackRequest.

Additional resources: SystemInfo.supportsAsyncGPUReadback, SystemInfo.supportsAsyncGPUReadback.

Static Methods

RequestRetrieves data asynchronously from a GPU resource.
RequestAsyncRetrieves data asynchronously from a GPU resource.
RequestIntoNativeArrayRetrieves data asynchronously from a GPU Texture resource.
RequestIntoNativeArrayAsyncRetrieves data asynchronously from a GPU Texture resource.
RequestIntoNativeSliceRetrieves data asynchronously from a GPU Texture resource.
RequestIntoNativeSliceAsyncRetrieves data asynchronously from a GPU Texture resource.
WaitAllRequestsWaits until the completion of every request.