struct in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
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CloseUnique identifier for a shader tag name or value.
Refers to either the name or value of a SubShader or Pass tag.
This struct is used as an efficient representation of a "unique" tag string, meaning that two ShaderTagId
s referring from the same string are equal.
Additional resources: DrawingSettings, RendererListParams, ShaderData.Subshader.FindTagValue.
using UnityEditor; using UnityEngine; using UnityEngine.Rendering; // Adds a new Editor menu item called Example. Select a shader // asset in the Project window, then select // Example > PrintLightModeTagExample from the Editor menu. The value of all // "LightMode" tags present in any pass of the shader will be printed to // the console. public class PrintLightModeTagExample { [MenuItem("Example/PrintLightModeTagExample")] static void MenuCallback() { // If the selected object is a shader... if (Selection.activeObject is Shader selectedShader) { // For each subshader... ShaderData selectedShaderData = ShaderUtil.GetShaderData(selectedShader); for (int subShaderIndex = 0; subShaderIndex < selectedShaderData.SubshaderCount; ++subShaderIndex) { // For each pass... ShaderData.Subshader subShaderData = selectedShaderData.GetSubshader(subShaderIndex); for (int passIndex = 0; passIndex < subShaderData.PassCount; ++passIndex) { ShaderData.Pass passData = subShaderData.GetPass(passIndex); // If the pass has a "LightMode" tag, print its value ShaderTagId lightModeValue = passData.FindTagValue(new ShaderTagId("LightMode")); if (lightModeValue != ShaderTagId.none) { Debug.Log($"Pass '{passData.Name}' in SubShader {subShaderIndex} of " + $"Shader '{selectedShader.name}' has LightMode '{lightModeValue.name}'."); } } } } } }
none | Describes a ShaderTagId not referring to any string. |
name | Gets the string this ShaderTagId refers to. |
ShaderTagId | Gets or creates a ShaderTagId representing the given string. |
Equals | Checks if this shader tag identifier and the object refer to the same string. |
GetHashCode | Converts this ShaderTagId to a hash code. |
operator != | Checks if two ShaderTagIds aren't equal. |
operator == | Checks if two ShaderTagIds refer to the same string. |
ShaderTagId | Converts a string to a ShaderTagId. |
string | Converts a ShaderTagId to a string. |
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