AsyncOperation

class in UnityEngine

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Inherits from:YieldInstruction

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Implemented in:UnityEngine.CoreModule

Description

Asynchronous operation coroutine.

You can yield until asynchronous operation continues, or manually check whether it's done (isDone) or progress (progress).

Additional resources: SceneManager.LoadSceneAsync, AssetBundle.LoadAssetAsync, Resources.LoadAsync.

Properties

allowSceneActivationAllow Scenes to be activated as soon as it is ready.
isDoneHas the operation finished? (Read Only)
priorityPriority lets you tweak in which order async operation calls will be performed.
progressWhat's the operation's progress. (Read Only)

Events

completedRaised when this AsyncOperation operation has completed.

Inherited Members


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