Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

FfxFsr2InitializationFlags

enumeration

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Description

Options that represent subfeatures of FSR2.

Properties

EnableHighDynamicRangeFlag indicating if the color provided is using a high-dynamic range.
EnableDisplayResolutionMotionVectorsFlag indicating if the motion vectors are rendered at display resolution.
EnableMotionVectorsJitterCancellationFlag indicating if the motion vectors have a jitter pattern applied to them.
DepthInvertedFlag indicating that if the input depth buffer data provided is inverted. (1 is close, 0 is far).
EnableDepthInfiniteFlag indicating if the depth buffer data is using an infinite far plane.
EnableAutoExposureFlag indicating if automatic exposure should be applied to the input color data.
EnableDynamicResolutionFlag indicating if the application uses dynamic resolution scaling.
EnableTexture1DUsageFlag indicating if the backend should use 1D textures.