Run-time data structure for *.unity file.
buildIndex | Return the index of the Scene in the Build Settings. |
isDirty | Returns true if the Scene is modified. |
isLoaded | IsLoaded is set to true after loading has completed and objects have been enabled. |
name | Returns the name of the Scene that is currently active in the game or app. |
path | Returns the relative path of the Scene. For example: "Assets/MyScenes/MyScene.unity". |
rootCount | The number of root transforms of this Scene. |
GetRootGameObjects | Returns all the root game objects in the Scene. |
IsValid | Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid. |
operator != | Returns true if the Scenes are different. |
operator == | Returns true if the Scenes are equal. |