Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

VFXSpawnerLoopState

enumeration

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Description

This enum describes the state of VFXSpawner.

Properties

FinishedIf the VFXSpawner is in this state then it has finished and is currently awaiting a Play invocation. This is the default and final state.
DelayingBeforeLoopIf the VFXSpawner is in this state, then it is waiting before it starts a loop.
LoopingIf the VFXSpawner is in this state, then it is currently looping. When in this state, VFXSpawnerState.playing is true.
DelayingAfterLoopIf the VFXSpawner is in this state, then it is waiting after a loop has reached the end.