struct in UnityEngine.UIElements
/
Implemented in:UnityEngine.UIElementsModule
Defines conditions for manipulators to respond to specific events.
public class ClickableTest { public void CreateClickable() { var clickable = new Clickable(() => { Debug.Log("Clicked!"); }); clickable.activators.Add(new ManipulatorActivationFilter { button = MouseButton.LeftMouse }); clickable.activators.Add(new ManipulatorActivationFilter { button = MouseButton.RightMouse, clickCount = 2, modifiers = EventModifiers.Control }); } }
button | The button that triggers the manipulation. |
clickCount | Number of mouse clicks required to activate the manipulator. |
modifiers | Any modifier keys (ie. ctrl, alt, ...) required to trigger the manipulator. |
Matches | Checks whether the current mouse event satisfies the activation requirements. |