class in UnityEngine
/
Inherits from:AsyncOperation
/
Implemented in:UnityEngine.AssetBundleModule
Asynchronous AssetBundle recompression from one compression method and level to another.
Additional resources: AssetBundle.RecompressAssetBundleAsync, AsyncOperation.
humanReadableResult | A string describing the recompression operation result (Read Only). |
inputPath | Path of the AssetBundle being recompressed (Read Only). |
outputPath | Path of the resulting recompressed AssetBundle (Read Only). |
result | Result of the recompression operation. |
success | True if the recompress operation is complete and was successful, otherwise false (Read Only). |
allowSceneActivation | Allow Scenes to be activated as soon as it is ready. |
isDone | Has the operation finished? (Read Only) |
priority | Priority lets you tweak in which order async operation calls will be performed. |
progress | What's the operation's progress. (Read Only) |
completed | Raised when this AsyncOperation operation has completed. |