An Asset that stores everything required to instantiate a new Scene from a templated Scene.
addToDefaults | Use this field to add this template to the list of default templates in the New scene dialog. |
badge | The Scene template's badge. |
dependencies | Lists Scene dependencies, and specifies whether to clone or reference each one. |
description | A description of the Scene template. This description can be long. In the Unity editor, it appears on multiple lines. |
isValid | Specifies whether the Scene template is valid. Invalid templates do not appear in the New Scene dialog. |
preview | The Scene template's preview image or icon. |
templateName | A user-defined name for the Scene template Asset. By default, this is the template's file name. |
templatePipeline | A script that derives from ISceneTemplatePipeline. It allows you to execute custom code when a template is instantiated. |
templateScene | The Scene that is copied when the Scene template is instantiated. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
Awake | Called when an instance of ScriptableObject is created. |
OnDestroy | This function is called when the scriptable object will be destroyed. |
OnDisable | This function is called when the scriptable object goes out of scope. |
OnEnable | This function is called when the object is loaded. |
OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
Reset | Reset to default values. |