The search monitor is responsible to track any changes that occurs in Unity in order to update search indexes or other search data structure at runtime.
pending | Indicates if the changes still need to be processed by the search backend. |
GetDiff | Returns the assets that changed since a point in time. |
GetView | Returns a SearchMonitorView to access Search's main PropertyDatabases. |
RaiseContentRefreshed | Mark content to be refreshed. |
Reset | Reset the search property database content, invalidating all caches. |
contentRefreshed | Event invoked when some content has changed. |
documentsInvalidated | Event raised when documents get invalidated. |
objectChanged | Event raised when an UnityEngine.Object changed. |
sceneChanged | Event raised when the current loaded scene changes that might affect search results. |