Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

RenderQueueRange

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Describes a material render queue range.

Additional resources: ScriptableRenderContext.DrawRenderers, FilteringSettings.renderQueueRange.

Static Properties

allA range that includes all objects.
maximumBoundMaximum value that can be used as a bound.
minimumBoundMinimum value that can be used as a bound.
opaqueA range that includes only opaque objects.
transparentA range that includes only transparent objects.

Properties

lowerBoundInclusive lower bound for the range.
upperBoundInclusive upper bound for the range.

Constructors

RenderQueueRangeCreate a render queue range struct.