Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AccessibilityNode

class in UnityEngine.Accessibility

/

Implemented in:UnityEngine.AccessibilityModule

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Description

An instance of a node in the AccessibilityHierarchy, representing an element in the UI that the screen reader can read, focus, and execute actions on.

Properties

allowsDirectInteraction Whether this node allows direct touch interaction for users.
children The children nodes of the node.
frame The Rect represents the position in screen coordinates of the node in the UI. This can be set directly but it is recommended that frameGetter is set instead, so that the value can be recalculated when necessary.
frameGetter Optional delegate that can be set to calculate the frame for the node instead of setting a flat value. If the frame of the node may change over time, this delegate should be set instead of giving a one time value for the frame.
hint Provides additional information about the accessibility node. For example, the result of performing an action on the node.
id The ID of this node.
isActive Whether this node is active in the hierarchy. The default value is true.
isFocused Whether the node is focused by the screen reader.
label A string value that succinctly describes this node. The label is the first thing read by the screen reader when a node is focused.
parent The parent of the node. If the node is at the root level, the parent value is null.
role The role for the node.
state The state for the node.
value The value of this node.

Public Methods

GetHashCode A hash used for comparisons.
ToString Provides a debugging string.

Events

decremented Called when the user of the screen reader decrements the content of the node.
dismissed Called when the user of the screen reader dismisses this node.
focusChanged Called when the node gains or loses screen reader focus.
incremented Called when the user of the screen reader increments the content of the node.
selected Called when the user of the screen reader selects this node.