Describe how to use the path in ResourcePathsBaseAttribute.
What is the loading method to use? It may vary regarding the resource location. There is also an extra way to find shader by their internal name.
ProjectPath | Used for resources inside the project (e.g.: in user project or in packages). |
BuiltinPath | Used to search in the builtin resources provided with the editor. |
BuiltinExtraPath | Used to search in the builtin extra resources provided with the editor. |
ShaderName | Used for shader that should be found by their name. |