struct in UnityEngine
/
Implemented in:UnityEngine.CoreModule
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CloseParameters for Object.Instantiate and Object.InstantiateAsync.
This structure is used in Object.Instantiate and Object.InstantiateAsync in order to provide maximum flexibility in the parameters you provide.
It has the added benefit of unifying the meaning of the parameters in both methods.
The behaviour of the different parameter combinations is:
worldSpace
: The instance will have the same world position and rotation as the original.worldSpace
, method takes position and rotation: Sets those values to the transform of the instance in world space.parent
: The instance will be a child of parent
and will have the same local position and rotation as the original.parent
and worldSpace
: The instance will be a child of parent
and will have the same world position and rotation as the original.parent
, method takes position and rotation: The instance will be a child of parent
and the values will be set as local.parent
and worldSpace
, method takes position and rotation: The instance will be a child of parent
and the values will be set as world space.scene
and any combination of position, rotation and worldSpace
: The same behaviour as that combination, but the instance will be in scene
.scene
and parent
: scene
will be ignored because child objects are always in the same scene as the parent
.parent | The desired parent. |
scene | The desired scene. |
worldSpace | Choose between world space or local space. |
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