Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Hierarchy

class in Unity.Hierarchy

/

Implemented in:UnityEngine.HierarchyCoreModule

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Description

Represents a tree-like container of nodes.

Properties

Count The total number of nodes.
IsCreated Whether or not this object is valid and uses memory.
Root The root node.
UpdateNeeded Whether the hierarchy requires an update.
Updating Whether the hierarchy is currently updating.

Constructors

Hierarchy Constructs a new Hierarchy.

Public Methods

Add Adds a new node that has a specified parent node to the hierarchy.
Clear Removes all nodes from the hierarchy.
Dispose Dispose this object to release its memory.
DoesChildrenNeedsSorting Gets whether the child nodes of a hierarchy node need to be sorted.
EnumerateChildren Gets the child nodes of a hierarchy node.
EnumerateNodeTypeHandlersBase Enumerates all the node type handlers base that this hierarchy uses.
Exists Determines whether a node exists or not.
GetChild Gets the child node at the specified index of a hierarchy node.
GetChildIndex Gets the index of a child node in the parent's children list.
GetChildren Gets the child nodes of a hierarchy node.
GetChildrenCount Gets the number of child nodes that a hierarchy node has.
GetChildrenCountRecursive Gets the number of child nodes that a hierarchy node has, including children of children.
GetDepth Determines the depth of a node.
GetName Gets the name of a hierarchy node.
GetNextSibling Gets the next sibling of a node.
GetNodeType Gets the type of the specified hierarchy node.
GetNodeTypeHandlerBase Gets a hierarchy node type handler instance from this hierarchy.
GetOrCreateNodeTypeHandler Get or create a hierarchy node type handler instance for this hierarchy.
GetOrCreatePropertyString Creates a string property with a specified name.
GetOrCreatePropertyUnmanaged Creates an unmanaged property with a specified name.
GetParent Gets the parent of a hierarchy node.
GetPath Gets the path of a hierarchy node.
GetSortIndex Gets the sort index of a hierarchy node. Default is 0.
Remove Removes a node from the hierarchy.
RemoveChildren Recursively removes all children of a node.
Reserve Ensures that the hierarchy has enough memory reserved for storing the specified number of nodes.
ReserveChildren Ensures that the hierarchy node has enough memory reserved for storing the specified number of children nodes.
SetName Sets the name of a hierarchy node.
SetParent Sets the parent of a hierarchy node.
SetSortIndex Sets the sort index of a hierarchy node.
SortChildren Sorts the child nodes of a hierarchy node according to their sort index.
Update Updates the hierarchy and requests that every registered hierarchy node type handler integrates their changes into the hierarchy.
UpdateIncremental Updates the hierarchy incrementally.
UpdateIncrementalTimed Incrementally updates the hierarchy until a time limit is reached.