Encapsulates a Texture2D and its shader property name to give Sprite-based renderers access to a secondary texture, in addition to the main Sprite texture.
name | The shader property name of the secondary Sprite texture. Use this name to identify and sample the texture in the shader. |
texture | The texture to be used as a secondary Sprite texture. |
Equals | Compares this SecondarySpriteTexture object to another one. |
GetHashCode | Returns a unique hash code computed from the name and texture of this SecondarySpriteTexture object. |
operator != | Compares two SecondarySpriteTexture objects and returns true if they are not equal. |
operator == | Compares two SecondarySpriteTexture objects and returns true if they are equal. |