A change of this type indicates that a GameObject placed at the scene root has been reordered. This happens when Undo.SetSiblingIndex is called or when reordering a root GameObject in the hierarchy under the same parent.
instanceId | The instance ID of the GameObject being reordered. Note that this is not the instance ID of the Transform component. |
scene | The Scene containing the GameObject whose root order index was changed. |
ChangeRootOrderEventArgs | Constructs a new instance. |