Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Settings

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Defines whether Unity or the user updates a RayTracingAccelerationStructure. Also provides additional filtering and acceleration structure build options.

Properties

buildFlagsDynamicGeometriesThe flags Unity uses when it builds acceleration structures associated with dynamic geometries.
buildFlagsStaticGeometriesThe flags Unity uses when it builds acceleration structures associated with static geometries.
enableCompactionSet to true to enable acceleration structure compaction for static geometries.
layerMaskA 32-bit mask that specifies which layers a ray tracing instance must be on in order to be added to the RayTracingAccelerationStructure.
managementModeAn enum that determines whether Unity or the user updates a RayTracingAccelerationStructure.
rayTracingModeMaskFlags that determine which RayTracingModes ray tracing instances must use to be added to a RayTracingAccelerationStructure.

Constructors

RayTracingAccelerationStructure.SettingsInitializes and returns an instance of RayTracingAccelerationStructure.Settings from the given configuration.