Defines whether Unity or the user updates a RayTracingAccelerationStructure. Also provides additional filtering and acceleration structure build options.
buildFlagsDynamicGeometries | The flags Unity uses when it builds acceleration structures associated with dynamic geometries. |
buildFlagsStaticGeometries | The flags Unity uses when it builds acceleration structures associated with static geometries. |
enableCompaction | Set to true to enable acceleration structure compaction for static geometries. |
layerMask | A 32-bit mask that specifies which layers a ray tracing instance must be on in order to be added to the RayTracingAccelerationStructure. |
managementMode | An enum that determines whether Unity or the user updates a RayTracingAccelerationStructure. |
rayTracingModeMask | Flags that determine which RayTracingModes ray tracing instances must use to be added to a RayTracingAccelerationStructure. |
RayTracingAccelerationStructure.Settings | Initializes and returns an instance of RayTracingAccelerationStructure.Settings from the given configuration. |