Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

RenderStateMask

enumeration

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Description

Specifies which parts of the render state that is overriden.

In order to override multiple parts of the render state, the desired values should be logically OR'd together.

Additional resources: RenderStateBlock.

Properties

NothingNo render states are overridden.
BlendWhen set, the blend state is overridden.
RasterWhen set, the raster state is overridden.
DepthWhen set, the depth state is overridden.
StencilWhen set, the stencil state and reference value is overridden.
EverythingWhen set, all render states are overridden.