Version: 2019.4
LanguageEnglish
  • C#

Quaternion.Euler

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static Quaternion Euler(float x, float y, float z);

Description

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis; applied in that order.

For more information, see Rotation and Orientation in Unity.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // A rotation 30 degrees around the y-axis Quaternion rotation = Quaternion.Euler(0, 30, 0); } }

Declaration

public static Quaternion Euler(Vector3 euler);

Description

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // A rotation 30 degrees around the y-axis Vector3 rotationVector = new Vector3(0, 30, 0); Quaternion rotation = Quaternion.Euler(rotationVector); } }